Mirror plugin sketchup 2014
![mirror plugin sketchup 2014 mirror plugin sketchup 2014](https://i1.imgiz.com/data/videoshots/7416/7416216-23490.jpg)
Mirror plugin sketchup 2014 windows#
It’s taking up an entire wall, and it’s taller than the windows in the room. As you can see from the image below, the desk that I selected is far too large for the room I’ve drawn. For example, I did a quick model of the room that I’m sitting in now, using objects from the 3D warehouse to furnish the room.
Mirror plugin sketchup 2014 download#
This is especially useful when dealing with objects that you download from the 3D warehouse, because a lot of those objects are not drawn to scale, so they need to be resized either bigger or smaller to fit in your model. A value of 2 would double the size of your object. 5 would make your object half the size it was before. This will scale your object based on the value you entered. The scaling grips work exactly the same way they did with the two dimensional objects, meaning if you want to scale your object precisely, you can click once on your scaling grip, then type in a decimal value and hit the enter key on your keyboard. While this would make my box shorter, I would only be changing my object along one axis while keeping the other two axes the same, meaning that my object’s proportions would be different. For example, if I wanted to keep my box the same length and width, but I wanted it to be shorter, I’d select the edge grip in the middle of the top face of my box. However, if you want to scale your object along only one axis instead of scaling your whole object, you can use the other edge grips.
![mirror plugin sketchup 2014 mirror plugin sketchup 2014](https://i.pinimg.com/originals/52/4c/98/524c9887d8cf936f04db2f297bba2df5.jpg)
Like with our 2d objects, if you want to scale them uniformly, it’s best to use the corner grips. You can click and drag any of these grips to resize your object. These grips work exactly like the ones we talked about in the two dimensional scaling tutorial previously. When you do this, you’ll notice a bunch of little green boxes show up on your cube.
![mirror plugin sketchup 2014 mirror plugin sketchup 2014](https://www.sketchup3dconstruction.com/skp/images/thearender-2015.jpg)
Now, just like with our two dimensional objects, we’re going to activate the scale tool by clicking on the scale tool icon above or just pressing the “s” key on your keyboard. If you’ve done this correctly, all the bounding edges and faces in your model should be shaded blue, like the image below. Select the whole cube by dragging a select box all the way around it. Let’s start by selecting our entire cube. This is useful, but it can also deform your shape, so you have to be careful. You can select any of the individual faces on your cube and scale them without scaling your entire cube. However, with a 3D object, this isn’t the case anymore. When we were working with two dimensional shapes, it didn’t really matter how you selected your object because you were only dealing with a single face. I want to start off by talking about how you select your object when working with 3D shapes. Once you’ve done that, you should have a shape like the following image below. You can draw the box using the rectangle tool, and then use the push-pull tool to extrude it into a 3d shape. Let’s start off by drawing a box, then extruding it into a cube. Look up at the top of your screen for a little icon that looks like a brown box inside a red box with a red arrow coming out of the corner. First, let’s take a second and review where the scale tool is located. In this tutorial, I want to talk a little bit about using the scale tool to work with three dimensional objects. In my last tutorial, I talked about using the scale tool in SketchUp to modify your two dimensional shapes by resizing, reshaping, or mirroring your shapes. Modifying 3D Shapes in SketchUp Using the Scale Tool